Archive for Vector Wars

A New Project

Posted in Blog, Games with tags , , , , , , , , on March 10, 2009 by Burnt Effigy

Due to issues with Vector Wars, I kinda dropped it.  To make a long story short, it was horribly programmed, and any attempts to rewrite the engine in order to add what I wanted would have taken too long, so I gave up.  So now I have started something new.  I am trying to get most of the images for the game done first, and then will program later.  So here is a teaser image, which I shall let you, the reader, try and figure out what I am going to do with it.

angryrunning

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Some Experimenting

Posted in Vector Wars with tags , , , , , , , , , , , , on November 9, 2008 by Burnt Effigy

So, while in the process of working on Vector Wars, I decided to see if I could make the vector graphics scalable.  Anyways, I decided to test it out, and well, it worked fine.  I uploaded my experiment so anyone interested can see it.  If you wish to have the source, just contact me or something like that.

vectortest.exe

Vector Wars Update 1

Posted in Blog, Games, Vector Wars with tags , , , , , on September 30, 2008 by Burnt Effigy

So, after a break of several months of work on this game, I finally decided to pick it up and start working on it again.  Within a week, I knocked quite a bit of things off of my to do list.

These things are:

  • Mouse aiming – I had wanted to add this to the keyboard controls, so that the person using the gamepad wouldn’t have an unfair aiming advantage.  It works quite well.  Unfortunately, I don’t know how to make it refresh more in time with the rest of the game, so there is some visual lag that happens.
  • A menu that doesn’t require thousands of objects/rooms – This should hopefully lead to faster loading times, and faster development of the game, because, let me just say, the menu generally requires quite a bit of objects/rooms, but by making it all one object and one room, it makes things way easier.  Anyways, it meets/exceeds the expectations that I had for it.

I don’t have any pictures of it or anything like that.  The visuals are still fairly crude at the moment.