Vector Wars Update 1
So, after a break of several months of work on this game, I finally decided to pick it up and start working on it again. Within a week, I knocked quite a bit of things off of my to do list.
These things are:
- Mouse aiming – I had wanted to add this to the keyboard controls, so that the person using the gamepad wouldn’t have an unfair aiming advantage. It works quite well. Unfortunately, I don’t know how to make it refresh more in time with the rest of the game, so there is some visual lag that happens.
- A menu that doesn’t require thousands of objects/rooms – This should hopefully lead to faster loading times, and faster development of the game, because, let me just say, the menu generally requires quite a bit of objects/rooms, but by making it all one object and one room, it makes things way easier. Anyways, it meets/exceeds the expectations that I had for it.
I don’t have any pictures of it or anything like that. The visuals are still fairly crude at the moment.
This entry was posted on September 30, 2008 at 5:26 pm and is filed under Blog, Games, Vector Wars with tags Game Development, Game Maker, Goals, Menu, Mouse Aiming, Vector Wars. You can follow any responses to this entry through the RSS 2.0 feed You can leave a response, or trackback from your own site.